Utopian Abundance is always better assuming that CG are not a factor. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. Rhoderick. Utopian abundance would be where all but the most expensive consumer goods are practically given away for free. Will report back what I find when I complete the experiment. Chemical bliss is + %40 happiness. * It's basically a lategame flex for egalitarians. But unemployed pop will produce unity and research point ? This is ridiculus compared to academic previlage. UA gives 15% happiness boost meaning 6. Track down 75 energy credits that have gone missing deep in your Byzantine Bureaucracy. Essentially you're down 0. Egalitarian offers another hidden faction unity bonus, which is the Utopian Abundance living standard. Under Utopian abundance, every pop already has equal political power. It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month. The same thing happens if you use Domestic Servitude: the counter will go into negative digits if the planet has no free jobs and any domestic servant. By 2350 I had 6,000+ pops on utopian abundance devouring a truly ludicrous amount of consumer goods, not to mention the +2 penalty for each unemployed pop across 80. Agarian idyll xenophiles. The transition towards Energy upkeep from Food upkeep for Synth is actually pretty painless since your Technicians get a pretty powerful output buff. And then the contingency showed during a. 4 trade. It cost me . Both are ask to be egalitarian, and utopian living standards demand egalitarian. It's not something you want to use early-game, though; I've tried it, it can be done, but it's not very good. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. Taking wasteful as a free genetic trait would help some. If you're going for a research bonus, Academic Privilege is your better choice. It also gives . While Utopian Abundance is what it sounds, Academic Privilige places a heavy emphasis on education instead of simply fufilling every material need (like Utopian Abundance does). What utopian abundance would actually mean for robots? Pleasure is an evolutionary device meant to encourage specific behaviours, which can be exploited and distorted beyond this simple reason (like, you take pleasure in eating things because eating is good for you, but this mechanism can lead to gluttony). This society wouldn't distinguish between people based on their jobs Chemical Bliss. 2. If you invest a lot in infrastructure and jobs you will need immigrants to take those jobs and contribute to your economy. 8. Buildings should focus on 5 research buildings, which you upgrade through the game, 3 commerical centers, which you upgrade for more merchants, 2 alloy factories and galactic stock and research center and unity generator. Question (Unanswered) So I set my default rights to utopian abundance but when I click on any of the species living in my empire it just says they have decent living conditions is there a way to fix that Locked post. Games like Stellaris are all about snowballing, and so generally the best bonuses are the ones that help you early. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. *The exception is synth-ascended Fanatic Materialists, who can get like ~90% robot upkeep reduction fairly reliably, which drops the CG cost to . You are now the ultimate free society of happy people. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. I live in pure utopian abundance and haven't used my voice for communication in the past twenty-two years due to everyone including immigrants being forcefully converted into telepaths. ago. Scholar-bureaucrats often had a very high social station with a nominally meritocratic (to an extent) system for membership. 6 consumer goods per citizen. Commerce megaplexes, filled with robot clerks and sapient merchants. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. Fanatic egalitarian, meritocracy, mining guilds, prosperous unification. Don't worry about upgrading them until your alloy production is over 300 per month, either resettle pops into new habitats if authoritarian or run social welfare/utopian abundance as egalitarian. I went utopian abundance from day 1. In unmodified Stellaris, there was no formula, only choas. And of course a fleet becomes MIA if it was a system that rebels, because in Stellaris , slavery is ok, but crossing a system without autorisation is forbidden. The problem is, I can't. It is a "pops live under Utopian Abundance, yet have positive. Actually, I think utopian abundance causes the job automation AI to act strangely. Pacifist + Fanatic Egalitarian Butterflies, RPing as the guardians of the galaxy. If you want them to work together, you can change the name of the file added in this mod to start with a bunch of z's. Consequently, it has shades of American-style governance (democratic or oligarchic authority, meritocratic elements, opposing resettlement and slavery, etc. 9. Change all species living standards to utopian abundance. Community Hub. 2-0. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. Decadence/utopian abundance conceptual overlap. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. In my experience communal is a waste if you're going egalitarian with utopian abundance, because you don't need it to reach 100%happ. 416K subscribers in the Stellaris community. Authoritarians use stratified or academic, egalitarians use social welfare, shared burdens or. But there are a few like 'Utopian Abundance' and 'Shared Burden' where all stratum are equal. I wonder if the 'Decadent Lifestyle' standard of living has any real advantages over other standards of living. + each pop living in utopian abundance passively generates 0. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. If utopian abundance reduced slave happiness to 0% (by applying a -1000% happiness penalty) then the desired outcome would not come to pass. Is there a mod to let utopian abundance be a thing? I want to make an megacorp empire which is basically a giant hotel empire, that also uses slaves as workers to ensure the aliens have the best time, but slavery needs authoritarian, and utopian abundance needs egalitarian. #1. Will only use if egalitarian. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. Utopian abundance (Egalitarian) is +%20 happiness. The key difference between them is that Academic Privilege gives +10% to researcher job outputs but incurs higher Consumer Goods usage. 9 Comments. For utopian abundence it would work simmilarly but also gives +2 unity per pop. Tux3doninja • 3 yr. Best way is Spiritualist/ Anything. 3 extra trade income. Also, it's just funny to be Environmentalist, vassalize another player, and then build Ranger Lodge holdings on their biggest Forge/Factory Worlds; thereby preventing them from turning it into an Ecumenopolis. So that's two points. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. They should have a policy or decision to place robots lower in priority than organics, regardless of whether you run utopian abundance or not. Now, what about we make unemployed pops actually useful and a. The overpopulation stops growth, but that's okay, just keep resettling pops in there until it's full. Decadent Lifestyle is superior to Utopian Abundance in almost every way. You can run Utopian Abundance, but your Synth pops only have a pop upkeep of 0. well like I said, it's a transitional society. Probably the strongest non-slavery starter living conditions in game. It's a bit of a complicated equation, but the breakeven point is at roughly +16 stability, while utopian standard of living probably won't give you that much of a bonus. Run Clerks + Merchants on the habitat run 8 Commerce Districts and as many Commerce Buildings as possible, this will push you to 9 knight's I think, then comes the abundance unemployment from conquered pops. Utopian abundance increases happiness thus attracting immigrants. 4:. In Stellaris, when already an Overlord and not making you own base resources anyway, a -15% cut to something you are not producing is pretty minor and all you want is +20% political power to become the Galactic Emperor/Custodian. Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. Living standards are a measure of the quality of life and happiness of the pops in Stellaris. Stratified economy if you take the planet as a whole. it allows you to start the game with a cheaper living standard as utopian abundance is 1:1:1 instead of . Shared Burdens on the other hand is perfect if you want an highly industrialized empire with the added benefit of unemployed pops not causing problems. Social welfare with a huge amount of resources IS utopian abundance. robots. Taking wasteful as a free genetic trait would help some. There is. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. Utopian Abundance in Stellaris requires some significant investment into consumer good production or trade. 02 growth per pop. the amenities from servants and minor increase from entertainers is funny and cool. my "30 consumer goods surplus" tipping point for switching to utopian abundance can fit in with also having a domino effect a little later of a general whithering away of the state into something far closer to the population and far. It goes downhill from there. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris with a Twist is our streaming event, where Ep3o and AlphaYangDelete play co-op multiplayer, and try to accomplish goals suggested and. Effective change: they start offering trade deals for alloys and chemical bliss is replaced with utopian abundance. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. In a Xenophobe Egalitarian society it could even mean a high standard of living on the backs of enslaved aliens that do all the actual work. So if you also run materialist, academic privilege gives lots of bonus political power to rulers and. Stellaris. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. Star Trek replicators can produce consumer goods, and replicators need energy, so they probably solved their energy problems at the "consumer scale". You'll also want to explore population controls, and the planetary decision that halts pop growth. I do agree that Utopian Abundance needs a bit more "oomph" now that unemployment is basically a non-issue during most of the game. Decadent Lifestyle and Utopian Abundance | Paradox Interactive Forums Decadent Lifestyle and Utopian Abundance Bloodbat Dec 24, 2021 Jump to latest Follow Reply At the moment Utopian Abundance has been completely overshadowed by Decadent Lifestyle, which has essentially become the superior version. 1. And oh boy does it mess things up. Utopian Abundance 20 happiness = 7. It gives almost exactly the same benefits but costs fewer Consumer Goods. It is a "pops live under Utopian Abundance, yet have positive consumer goods returns just by. The evilest empire I have made was Xenophobe/Egalitarian/Your Preference. They can make Trade Federations, and their Unity-generating jobs provide a small amount of extra Trade value. You need 6. Whereas in stellaris, utopian abundance peaceful megacorps all about those social benefits work perfectly fine. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living. But, because political power was unbalanced, unity gained from factions was unbalanced. Shared burdens to utopian abundance cave dweller build for early liberation wars? Thread starter. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. Theres niche uses for that living standard, but its too expensive to use in normal gameplay. I prefer utopian. But it’s really strong when used with living standards that eat a bunch of consumer goods such as “utopian abundance” or “academic privilege” if used in the mid-late game. I simply start prioritizing pop growth af, make migration treaties, etc. Let that sink in for a while. Optional bits: take genetic ascension, give everyone Fertile, Communal, and Budding for a total 95% reduced housing usage and . Stellaris: Utopia expansion feature breakdown by Stellaris' game director Martin "Wiz" Anward. Ethics: egalitarian, militarist. 3. Thanks, I'll try that. 2% job output and trade value. seems that way but soon I'll be using utopian abundance, and I'm starting to get other species too. If it were up to me, I would add an entire utopian ascension path altogether, mirroring the "becoming the menace", or make it a special living standard only available via civic, a la "Shared burdens". ago • Edited 5 yr. Go to Stellaris r/Stellaris. Thread starter master9147; Start date Nov 25, 2018; Jump to latest Follow Reply Menu We have updated our. your pops will eat up a lot of consumer goods though, so you need to boost industry and trade to compensate for that. builder680. TL;DR, the base DOES count the research generated by unemployed pops as value, and (I think) preferences unemployed and valuable pops over not-valuable (non-utopian abundance) pops for jobs. Far less useful than Academic Priv. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. Other observations: - Shared Burden seems to be on pair with Academic Privilege, but it is hard to quantify because it will lock you out of all the others. The achievement simply says to have 500 pops living under Utopian conditions, and that you need to be Egalitarian. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. 072 = +13. (Which no longer needs the “double Unity from the Egalitarian faction” crutch. Minerals went from 15. Utopian Abundance 20 happiness = 7. 4:. Communal Housing: Nobody uses housing buildings. I mean, it doesn't really make sense. And "no offensive war" is a big something in Stellaris. It clearly isn't working as intended. So I have: -19 primary (not including sub-species) species (all organic) with a little over 500 pop in the top two species catagories (including sub-species) alone. I got the grunur and at first I was like that sucks. While researchers will cost a little over twice as many CG's to support as an unemployed Utopian Abundance pop, they actually produce well over three time as much research. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. Click to expand. Use them to cover amenities. Utopian Abundance is perfect if you want to have an extremely high science and unity production and don't really care about how many resources you are wasting on consumer goods. I usually just set utopian abundance and see how many sardines I can cram in there with max city districts and housing buildings,. There is one unconventional strategy that involves using Xenophobe/Egalitarian with Nihilistic Acquisition; steal pops, purge the xenos for resource income, run domestic servants for amenities, and leave your main species unemployed on utopian abundance for science. Highest quality nutrition as well as luxurious and exotic food are easily accessible. This little mass products price does not make a difference. because they're machine species. Social Welfare: You have 2 rulers normally. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. It will let you stay ahead of your competition in research, providing a 10% research bonus for any of this species that stays employed in any job that provides research points, including unemployed pops in a society with the Utopian Abundance civic. Shared Burdens the living standard: Half-assed Utopian Abundance. Original Mod : Unlocked Utopian Abundance. My desire is to have a main species and subservient/enslaved species' with the latter on utopian abundance producing the bulk of my research while my main species works the specialist jobs. This. Utopia is finally within our grasp… Utopia Expanded This mod depends on Stellaris: Utopia. Normally only rulers produce the maximum but under Utopian everybody does. Getting 100% gives a 20% yield bonus on everything which is pretty good. I got the grunur and at first I was like that sucks. 'Gospel of the Masses' on Ring World start with 'Utopian Abundance' unemployment is OP. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. Your commerce building comes with a Merchant (after picking up some trads). This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. Will the living standards stay when the ethics shift to authoritarian? I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living standard and so boosts the trade they produce decently high. Sure, I would join as a collab. Utopian abundance increases happiness thus attracting immigrants. democles_pl. 8% job and trade value output. In any case, this is one of those cases where the numbers are counter-intuitive. Social welfare with a huge amount of resources IS utopian abundance. Thread starter Bezborg; Start date Aug 20, 2021; Jump to latest Follow Reply Menu We have updated our. 57 to 10. It cost me . If I'm not mistaken, having either social welfare or utopian abundance living standard causes unemployment to not matter. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. So I'm wondering if anyone has done it, I probably need to go ringworld or relic origin. Though this isn't as strong as actual jobs, it does mean that come the late game when your robot factories have been producing enough robots for centuries to fill out all the menial jobs, your bio pops are still net benefits even when on. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the. r/Stellaris • Is it possible to mess up long-term by researching the wrong anomaly with the wrong. he has the least amount of system than the rest of the players but hes overall power is top tier. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. It needs a name that reflects the fact that by choosing it all strata in society become equal. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. Based on the wiki's formula, the Progressive faction should produce more than 36 unity. The stats for The Greater Good. This will also enable high stability and high happiness. ╔ My Twitch channel: Website with my Schedule: Stellaris is a 4x grand strategy space game. Stellaris. Hopefully we'll see more love for tech in future updates. Stack all -% upkeep on your Utopian pops to make them much more useful. . Thread starter ZeeHero; Start date Sep 14, 2022; Jump to latest Follow Reply Menu We have updated our. The Self-sustaining Utopia is an experiment to create self sustaining Utopian Abundance pops. This is not *just* a "no artisans" build. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. Meanwhile my egalitarian megacorp with utopian living standards is quietly sipping tea in the corner. = +7. Updated for v3. is the tradition change a nerf to utopian abundance? Thread starter TrotBot; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have. Paradox / Steam. One is Stellaris, and the other is Hearts of Iron 4, where they have introduced a Trotsky path that restores soviet democracy and gives all. , or fanatic is up to you, but it cannot be xenophobe. Go to Stellaris r/Stellaris. This also happens in Thrall Worlds; toilers are considered negative jobs. Utopian abundance is a really bad living standard. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. this thread is about the modifier and why you shouldn't pick it as a utopian. So Eglatarian's a must already. Stability can be easily kept at 100% with crime lords deal, martial law, empire traits/civics & x4-5 fortresses. ago. Stellaris. ago • Edited 5 yr. Either ethic can eventually become communist with Utopian Abundance, or choose not to and stay stratified. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". Therefore PP being equal, +1 happiness = +0. A size 25 Ecumenopolis can support around 50 jobs from building slots and around 150 jobs from districts for a maximum of around 200 jobs. The only benefit Utopian Abundance has over Decadent Lifestyle is that unemployed people aren't unhappy and produce a little research and Unity, but this isn't a big deal in the current meta. Snapshot from the stellaris wiki. 6% resources from job/Trade Value? Probably not. The mod to utopian abundance I see is one that allows everyone including slavers, but not rogue servitors, to use it. The thing about Utopian is that its not as expensive as it seems at first glance. Thematically Communism is not only about sharing the product equally but also about contributing to the society in equal measure. It needs a name that reflects the fact that by choosing it all strata in society become equal. No research/unity buildings. Robots replace people in jobs in real life, but that is only because the government isn't mandating that companies employ people above machines. Go to Stellaris r/Stellaris. Political power is correlation to 'Approval rating' which in turn influences Stability. 5 if I got it right this time. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Jun 10, 2019 @ 6:46pm Pop job management in 2. Education and healthcare would be provided to everyone for free. shared burdens is the "transitional society" to it. I can see even an authoritarian society which is earning resources hand over fist tossing huge amount of resources to "keep the slaves happy" to maintain their social structure. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!what evil it's just some metal and biomass. Utopian Abundance: (6*32)*0. This is a natural part of the genie-coefficient dynamics of social upheaval, I think maintaining slaves while living on utopian abundance should be extremely unstable. if you don't believe me, look at utopian abundance: 1CG per month for ruler pops, 1CG per month for specialist pops, 1CG per month for worker pops. Deal with poachers encroaching on your nature preserves as an Environmentalist. Star Trek's Earth, The. Utopian Abundance does indeed prevent these events. There was a wacky build that abuses utopian abundance unemployed pops for research and unity. PM_ME_BUTTHOLE_PLS • 3 yr. FTFY. The highest living standard, Utopian Abundance, even makes unemployed pops produce both science and unity. Rather than having enslaved pops working to support unemployed utopian abundance citizens, the utopian abundance citizens take the menial jobs and leave the slaves unemployed <_<. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live. What do I mean by a crime phase? Crime is at zero, due to jobs, due to…R5: First time conquering the whole galaxy. Rhoderick. How do you think is life on an Utopian Abundance xenophilic empire? Like, I do get a bit of flavor from the in-game text, but how exactly do you picture life inside an empire like that? Like in-daily life? Like in the Culture? Or more like a very perfectioned communist state? Or more like a very subsidised megastate that somehow is uncorruptible?Stellaris Nexus Stellaris Nexus is a simultaneous turn-based multiplayer 4X game offering the full spectrum of a thrilling, strategic 4X experience. As long a you won't run utopian abundance, sure. Speaking of which, that makes TWO patches I need to play. 1 Is that worth the extra 6 stability or 3. Toggle signature. Meanwhile utopian LS egalitarian empires r breakdancing in the room next door. Now, as a planet can generally hold FAR more jobs than population, are these two living standards ever worth the. if You are setting utopian abundance it is because you're playing. Which still allows using an actual good goverment. This 16. Despite being a. Rorschach Jan 2, 2019 @ 2:19am. That. Like, for instance, going void-borne tall empire, playing. It will depend on load order. May those who yearn for socialism get what they want, and no one else. Expands on slavery. You can be a Megacorp in stellaris with Utopian Abundance and you'll be closer to a communist utopia than fanatic egalitarian democratic social welfarists or shared burdenists. Now, under Utopian Abundance, these 5 people could just be doing nothing and passively output a total of 2 * 5 = 10 Research, that's almost as good, but you also get the 5 Unity on top and you also don't have to pay building upkeep or build expensive City Districts for building. Zakalwen • 3 yr. What makes Stellaris slightly different from other space 4X games (Master of Orion, Endless Space, Galactic. So I was playing a semi casual multiplayer, I had a chat with the top guy who has the most fleet power and technology and hes saying hes using utopian abundance, ignore consumer goods and lletting unemployed pops do the research and unity. I went utopian abundance from day 1. After all, a happy slave is less likely to want to overturn the system. As we can see in Stellaris tooltip, every strata has a 1. 61 Rubricator System Spawning Corrections Master of Nature No Cluster Starts Battlestar Colossus ACOT ACOT: Override Extragalactic Cluster Start Gigastructural Engineering & More Mod Menu. You can somewhat re-balance this by using utopian abundance, which makes the pops to generate more trade value, and using functional architecture to have an extra building slot, which gives you space for another merchant. Full. Stay here for the news, screenshots, videos, discussions, and updates for space strategy game Stellaris Console Edition. A technician with base 8 output will go from 0. Utopian Abundance is poorly named. stratified economy < decent conditions < academic privilege < social welfare < utopian abundance. If going fanatic authoritarian, run slaver guilds and try. No research/unity buildings. Many thanks mate my research per month just gone up from 1k to 2k after i switched up all my pops' living standard to utopian abundance lol. Edit: on another thought, I realized I am mistaken, yes, spiritualist provides high spiritualist attraction and high unity and cheaper edicts, this makes empire ethos focused and combined with egalitarians, it generates many influence. And while it IS good, I find Utopian abundance to be comparable, as it gives a massive bonus to happiness (20% for ALL strata), while this only gives a 5% bonus to happiness with the perk from mercantile. Stack all -% upkeep on your Utopian pops to make them much more useful. A star system in the novel series Legends of the Galactic Heroes by Yoshiki Tanaka. I'd say fanatic capitalism, unchecked, should lead to oligarchy/plutocraty. unequal living standards should not grant equal happiness bonuses. Utopian Abundance gives 20% happiness to all pops of all strata, which boosts stability and ethics attraction and decreases crime. Workers generate x + (x * 50%) = 1. xav1353 • 5 yr. For extra info, click here. 1 per pop. The Intelligent trait is one of the most important if you plan on galactic domination. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. 2% to all job outputs) that will pay for running a few extra arcologies. So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. The war starts, you fight and occupy systems, except at the war's end and if you win all the systems you occupied are turned over to exactly mirror the ethics and government of your empire and they become their own separate empire, if you occupy the entire opposing empire the whole. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. It clearly isn't working as intended. Utopian Abundance and Academic Privilege both worthless now? Morfane. For post 2. Also the Assembly Decision sounds a lot better then it actually is, it resettles a lot less pops then you would needed. If you don't have a dedicated Forge world build a alloy foundry in capital. On one hand it retains different consumption levels of standard "unequal" living standards but at the same time it does grant equal bonus to happiness while simultaneously lacking political power modifiers in the same vein as Utopian Abundance or Shared Burden. Utopian abundance is basically social welfare on steroids with twice the happiness for almost twice the consumer good upkeep. 8% job and trade value output. Multiple civics, including fanatic purifier. While this is extremely useful, it only kicks the can down the road since as population continues to climb you will eventually have a problem with insufficient housing. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". 2% job output and Trade Value) and nearly twice the trade value (on average) for +10% CoG upkeep - literally Utopian Abundance but cheaper. Who give only happiness. don't have criminal modifiers on it yet and once the planet has more than 3 pops that are both unemployed and have no Utopian Abundance/Social Welfare/Shared Burden living standards (or 10 unemployed non-bio. See my current thread. 5 patch (aka Banks ). I love playing my fun little space game and doing tons of zany sci fi stuff like cloning armies or cracking worlds or making deals with criminals for monitary gain or suppressing factions that I disagree with in my “democratic” nation, or being forced to fight in a proxy war as a puppet for a larger. With Utopian Abundance giving about twice the amount of pop trade value as Decent Conditions. Stellaris is about the cold hard numbers of the aetherophasic engine. . 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. 5, 0. Citizen synths are people, it's what utopian abundance looks like for a person, entertainment, space, relaxation, hover cars, not-hover cars, off planet holidays, shows, fancy and unessary adornments, and servicing with high quality lubricants (ick, don't use that industrial grease on me, I know it lasts longer, but the Covefee V Rose oil with. 5x. 2% job output and Trade Value) for essentially +10% CoG upkeep over default Decent Conditions - literally Utopian Abundance but cheaper and with unemployed pops not giving Research (which doesn't. Also worker political power but if you have utopian abundance that doesn't matter. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. This effect would also buff unemployed science and unity production. My species hasn’t realized the efficiency of utopian abundance yet Would rather use that money for something else rn lol Reply ThaumicKobold Xeno-Compatibility •. Of course, even utopian abundance cuts about even at 0 habitability (meaning you'll have to put everything into food/CG production just to keep things running, while getting almost nothing out of it), but still not a very good idea to use it early on. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. There is no „best“ LS. So hey, turns out that Utopian Abundance can completely break the game if handled in a. Utopian Abundance is best used in the late-game when you have multiple ecumenopolei and can afford to run some industry arcologies, as it can give you a really nice productivity boost (+20% happiness works out to +7. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. Shared Burdens the living standard: Half-assed Utopian Abundance. 6 production bonus. Zakalwen • 3 yr. It goes downhill from there. 2.